Skip to main content
iOS and macOS app development

Native Apps

iOS and macOS apps built like first-party software.

We build native apps in SwiftUI for iPhone, iPad, and the Mac. Not a web view in a shell, and not a cross-platform runtime that feels almost right: real UIKit and AppKit underneath, so the app behaves the way the rest of the system behaves and gets the frame rate, the battery life, and the accessibility support that comes with it.

What it covers

iOS and macOS apps built like first-party software.

SwiftUI, with the escape hatches

SwiftUI for the bulk of the interface, dropping to UIKit or AppKit wherever it buys real control. That combination is what lets an app use the platform’s own idioms instead of reimplementing them badly.

Offline-first data

SwiftData or Core Data as the source of truth on device, syncing when there is a network and working exactly the same when there is not. An app that fails on a train is an app people delete.

On-device and vision AI

Camera and document capture wired into vision models, so a photo becomes structured data. This is how Nth Ledger turns a receipt into a categorised expense and Zplity reads a bill down to the line item.

Shipped to the store, not to a TestFlight graveyard

App Store and Mac App Store submission, StoreKit 2 or RevenueCat for purchases, review responses, and the release cadence afterwards. Getting through review is part of the job, not a separate project.